Making of 'Pugare'

Software used: Maya, Mudbox, Photoshop, ZBrush
By David Rodriguez de la Orden
https://www.artstation.com/daviddelaorden

Step 01: Concept overview and gathering references

The first step for any project is to analyze the concept and try to understand how it will work in 3D, what materials the accessories are made of and how the character would use them. When I have a good idea of how I will approach the concept I start collecting references of all the relevant bits; in this case I looked for weapons, leather clothing, and images of female models and bodybuilders.
   
2352_tid_1.jpg
Image board I created for my references
 

Step 02: Blocking

I start blocking in the body from a ZSphere in ZBrush using DynaMesh, I continue to build and refine the body and face until I find the right proportions and a silh